469 Through the Years

2024 – 2025

REEFSCAPE

In REEFSCAPE presented by HAAS, teams will use their engineering skills to strengthen one of the ocean’s most diverse habitats. Alliances compete to earn points by harvesting algae, seeding coral on their reefs, and returning to their barge to ascend to the ocean’s surface.
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2023 – 2024

Crescendo

In CRESCENDO presented by Haas, two competing alliances are invited to score notes, amplify their speaker,
harmonize onstage, and take the spotlight before time runs out. Alliances earn additional rewards for meeting specific scoring thresholds and for cooperating with their opponents.
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2022 – 2023

Charged Up!

In “Charged Up!” teams had to take cones and cubes across the field in a fast-paced challenge to fill their alliance grids. During the endgame, alliances had to attempt to balance their robots on the charge station to achieve bonus points.
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2021 – 2022

Rapid React

In “Rapid React” teams had to pick up oversized tennis balls from around the field and shoot them into a large central hub. At the end of the game teams had to climb 4 rungs to achieve a hangar bonus!
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2019 – 2020

Infinite Recharge

The year the world halted, “Infinite Recharge” was meant to be a game where teams collected gator balls dubbed “Power Cells.” During the endgame, robots had to hang on to a teeter-tottering bar. Though the game was played in the off season, the main season was suspended after Week 2 of competitions. Team 469 was scheduled to compete in Week 3.
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2018 – 2019

Destination: Deep Space

In “Destination: Deep Space” began the game’s initial period without seeing their robot, whether that meant going fully autonomous or controlling the robot with a camera to see. Team objectives were to place cargo into rockets and close hatch panels to make sure the cargo stayed in place. During the endgame, teams had to place their robots onto platforms as they returned home from “Deep Space.”
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2017 – 2018

FIRST Power Up

In “FIRST Power Up” teams tried to keep scales and switches flipped to their alliance’s side. To gain points over time, teams continued depositing cubes to weigh them down. Additional human player strategy involved trading in cubes for power-ups to help the alliance gain an advantage against their opponents.
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2016 – 2017

FIRST STEAMWORKS

FIRST STEAMWORKS, the 2017 FIRST Robotics Competition game, invites two
adventure clubs from an era in which technology relied on steam power to prepare
their airships for the ultimate long distance race.
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More Years to Come Soon!